01 JONATHAN WERLEN: CV

CV

SUMMARY

I am a 3D Artist who has been in the industry for the past four years. I have developed skills at leading projects as well as having an excellent knowledge of softwares such as 3Ds Max, Photoshop, Quixel Suite, After Effects, Unity3D and Unreal 4. I possess experience in modeling environments, objects and characters as well as rigging such assets. I have the ability to compose high quality renders with 3D render passes and 3D tracking shots. I consider myself a team player with a demonstrated ability to work well with others. I possess strong self-organization, detail and deadline oriented skills with excellent interpersonal and bilingual communication capabilities. 

PROJECTS

Acceleration Nation - Mobile Game, Unity3D
   3D Project Lead
   Created all three NASCAR vehicles from high poly to game ready low poly assets
   Created 3D representation of all featured tracks available in App
   Supervised all 3D production and coordinated with developers to meet technical requirements.

Yvolution Neon Street Rollers - TV Commercial
   3D tracked all shots in Boujou
   Rotoscoped and added light trails

Oh Henry - TV Commercial
   Created the chocolate bar wrapper (Modeling, Texturing, Rigging)
   Animated the peanuts and wrapper

Arch Motorcycle - Website
   Created missing parts of the motorcycle CAD file:
Seat, handlebars controls, dash, exhaust, mirrors, headlight, licence plate mount, cables and various missing bolts (Modeling and Texturing)
   Created burnout effect in FumeFX

Monopoly Here & Now - Mobile Game, Unity3D
   Created board, coins, Easter Island head token and jail cell (Modeling, Texturing, Animating and Particle effects)
   Created Fireworks particle effects displayed in the main menu and end of game

Dreamworks Dream Place - Android, Microsoft Surface
   Created Sleigh and one of the engine/motor (Modeling, Texturing and Rigging)
   Exported assets into Unity3D (Prefabs and materials creation)

McDonalds Europe: Happy Runner - Mobile Game, Unity3D
   Created environments and enemies (Modeling, Texturing and Rigging)
   Exported assets into Unity3D (Prefabs and materials creation)

Barbie B-Doll game - Web, Unity3D
   Created clothing assets (Modeling, Texturing and Skinning)
   Exported assets into Unity3D (Prefabs and materials creation)

McDonalds Europe: Happy Studio and Pets - Web, Away3D
   Created and altered outsourced assets (Modeling, Texturing and Skinning)
   Exported assets into Away 3D engine (Clothing, Hats, Props...)

PITCHES/ UNDISCLOSED PROJECTS

Generally in charge of all Modeling and Rigging aspect of projects.
Using 3Ds Max and the Unity3D engine.

EDUCATION

La Cité Collégiale, Ottawa
3D Animation Diploma
May 2011
Collège catholique Franco-Ouest, Nepean
Secondary School Diploma
June 2009
Collège Rosa Bonheur - Le Chatelet-en-Brie, Seine & Marne, France
Brevet des collèges
June 2006
WORK EXPERIENCE

Fuel Youth
3D Artist
November 2013 – Present 
Fuel Youth
3D Artist (Contract)
July 2013 – November 2013
Victory Arts
3D Artist
March 2012 – July 2013
TECHNICAL EXPERTISE

■   3Ds Max
■   Maya
■   Photoshop
■   Vray
■   Unity 3D
■   Unreal 4
■   Quixel Suite
■   After Effects
■   Boujou
■   FumeFX
■   Microsoft Office Suite (Word, Excel and Outlook)

LANGUAGES

■   French
■   English

EU & Canadian Passport holder